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Friday, March 30, 2018

The Joy of Gaming: Women Game Designers - Tween Game Designers

Women's History Month: 

A Joy of Gaming Tribute to 

Women Game Designers

#WomensHistoryMonth


Every year I run a Tabletop Game Unit in my Literacy class. We focus on the writing and creating process of game design. Components are a print-n-play style production. Students are asked to write a narrative to accompany their game, write a directions booklet, and then create a presentation selling their game. These three things reflect the three major units of writing we do throughout the year. The directions booklet aligns with our informational writing unit. The unit is couched in the Lucy Calkins Writing Curriculum, using the rubrics and other reference information to help support the students’ writing.

From a game design perspective, the students conduct research by playing various types of games. They choose a style of game that appeals to them and then they develop a game using that style. My husband comes in to help them streamline their game concept. This becomes their game booklet. They need the basics of a game, but need to explain the objective, the end game conditions, steps, etc. The booklet also needs to include text-features, such as photos of game setup or explanations of what symbols mean. Overall it’s an amazing unit. Since building confidence enough to do it, I’ve been presenting my unit at GenCon.

What I’ve observed with the unit is the game development style of the girls and boys. As with most things, groups typically end up being Girl/Girl and Boy/Boy. Rarely do I have a team of mixed genders. I’m not saying it doesn’t happen (one group was a budding romance and actually created one of the top games that year), but they are few and far between. 

The boy groups, I’ve noticed, have a tendency to lean more towards one of two game types: cards, cards, and more cards that usually reflect a dueling nature or overly complex board games that start the drawing board ambitious but usually become a mess when they realize how much work that ambitious vision calls for. Don't get me wrong. Some of these games are successful in varying degrees, but it's a sure bet that the 100 deck card games and Munchkin clones are going to be the bottom of the barrel each year. They also mostly include clipart for production with very little custom artwork or graphic design. With some of the groups, there is also often a need to be silly or over-the-top.  (Again, there are always exceptions to this rule. I had a boy group one year have their game professionally printed and they had a massively long and complicated directions book. It was totally Euro, and even though the game still needed work and development, it was nonetheless impressive.)

The girl groups, though, have a tendency to go all out. They invest themselves in every aspect of the game - from the art to the mechanics to the various writing pieces. Some go a bit crazier than others, but year-to-year girls have made some of the best games.  They deliver on a level I never imagined I would get from my kids when I first envisioned the unit.

One duo of girls made a roller-coaster themed puzzle game that, to this day, my husband is obsessed with. He genuinely thinks it could be developed into a professionally publishable game. Sure, some of the ideas utilized in it came from his input, but what amazed him at the time was how they took his advice and criticism and ran with it and executed it with such care. Sadly, many of the students leave their games with me, never to claim them again. I have a pile of well-made, well-designed games that I show off every year to each incoming class, but it breaks my heart to know that these were just a pffft in the wind to them. I wish I understood what it was about girls in middle school that pushes them away from things like this. I mean, I get it, there's a whole Breakfast Club vibe... which label are you going to get... the Brain, the Athlete, the Princess, the Basketcase, the Criminal. Do you want to be social in a large group or a small group? This matters so much more to girls at this age and it's really all in the roll of the dice where they land.

I try to model being a positive nerd. When I developed the game unit, I became an amateur designer and I went through the same process I was asking my students to go through. This way I understood their struggles first hand and could troubleshoot what they were going through. I took a mentor game, Dragon Slayer, and I made some changes to it, but I used the basic mechanics of the competitive, press-your-luck game. I wrote a story, designed components, developed a directions booklet, and even created a presentation to try to sell the game. I fail to look at myself as a designer, because it wasn't purely original, but at the same time it is a really unique game. I did, though, create a game that I made myself and I'm proud of it! (My husband only gave tips, so he doesn't get the credit. Ha!)

My modeling doesn't go unnoticed, though. I had the pleasure of listening to a couple of my game club girls talking about making a game similar to Betrayal at House on the Hill. They started working out how they would change this or that and how they would implement this kind of strategy or variable player power. I was legitimately excited about what they were coming up with. I threw in my own two-cents. It did my heart proud and I have hope for what these girls will go on to do. They’re my 8th graders who have been with me all three years of Middle School. I know they know their futures are bright.

On the other hand, I have students who make amazing games, but then never want to take them further. I am a limited person and can only get them so far with their games, but I want them to keep their passion going. I want them to be proud of what they've done.

To some of these girls maybe it's just about getting that A in class. I wish, though, that they saw in themselves the smart, talented and inventive creators I see in them. I know when they leave my class those aspects of them will be broken down by everything and everybody that believes girls have no place in that realm. I try to make them see through that lie before it's too late. I can only hope I get through to some of them.

Sunday, February 25, 2018

The Joy of Gaming - A Tween Lock-In

I know I've mentioned it before, but I run a Middle School Tabletop Game Club. The dedication of my students varies, as it is something we try to do during a lunch hour and it has slowly become something of a social club with gaming, but it's something. Staying after school is difficult due to student commitments and modern youth mentality, so lunch is our only real time to game.

Typically we go to local conventions and things like that, but this year my husband proposed trying to do monthly lock-ins with the members in my club. So after the busy start to the school year and the hassle of the holidays, we started our lock-ins in January.

The first one went pretty well. Not all the club members could come, but we had around 9. This time, we have 12. You wouldn't think 3 kids would make a difference, but oh my goodness... it really does. But already we're planning our third lock-in in March.

What I find hilarious is that everyone keeps telling us how crazy we are, but it really isn't a big deal. Yes, there are so many reminders to be quieter, but in reality that's the only problem. Overall, these kids as quite wonderful and well-behaved. Sure, it can get stressful or exhaustion can cause a few issues, but both times we've had so much fun.

Here's our collection of games that we brought (some from my club vault and some from our home):





Tonight things started out a little slow. We were waiting for food and we had kids who were straggling in.  Plus I was waiting for my husband to lay out the plan for the evening. After everyone was fed, games were laid out, snacks were offered, and rules were established, everyone dug into the games.

The evening started off strong, though, with games being broken out. Things only really breakdown towards the midnight hour when, for many kids, their brain cells aren't into the heavier games and they are just existing on adrenaline from being silly. So we tried to get some of the games we were the most psyched about in the works immediately.

Kodama: The Tree Spirits (2016)
Such a cute game of tree creation. It was anyone's game until the very last season and the final Kodamas. I did forget the one rule about no more than 10 points a branch, but as long as we all adhered to the mistaken rule, it was still fair. Overall, it was fun and we had some great laughs. Hoping it can be a game I bring in again to play at another lock-in or in club. It went relatively quickly, because the kids were focused and weren't being too obnoxious yet.


Incan Gold (Diamant) (2005)
This game is always a winner with the kids. That risk taking factor of leaving or staying to get the jewels gives it that extra competitiveness, because the kids try to figure out what their friends are going to do. The game is so enjoyed that we actually feel we need a new copy, because the cards on this one have become pretty warn. That wouldn't be a horrible thing, because then I can give the overly worn copy to the actual club, where they can play it forever! Every time we break out this game, it bunches of fun.



DragonSlayer (2014)
Another oldy-but-a-goody. I sometimes, sadly, have to take this one out of the vault, because kids will ONLY pick this up, instead of playing one of the other 100 games that are available to them. I don't like having to put up games, but it's a game club and part of it is experiencing new games and not playing, literally, the same game every single day for the whole school year.  Suffice to say, it is one of my favorite smaller games and I love and adore it. So I'm always happy to take a minute to show them how the game is played.


Mammut (2011)
My husband is wary about trying negotiation games with the kids because it's a tricky game concept to wrap your head around, but Article 27 went over so well last month that he was very happy when kids voted to play this game at this month's lock-in.  Most of the kids seemed to have a blast stealing tiles from one another and trying to decide when enough was enough. Towards the end of the game, one of the girls even said how the game reminded her of the way Article 27 felt and Ray was very excited at the connection.



Mr. Jack (2006)
I love Mr. Jack. A great two-player game that takes skill and forethought. My kids loved it and I saw them picking it up off and on throughout the night.


Quarriors! (2011)
I love dice games, so it was exciting to get to pull this game out and introduce it to a new group. The two boys I played with loved it. So much so that one tried to teach it to another student, but sadly it was still a bit too complex for him to teach it. I didn't get to play it again during this lock-in, but I intend to bring it with us again. 



Bears vs. Babies (2017)
The kids played this a few times, because one of my kids got it as a Christmas present and wanted to bring it to share. I feel like this is one of those games you shouldn't let the kids play after midnight, because they turn into gremlins.



Dead of Winter (2014)
Oh my goodness.... this was crazy fun and crazy insane. We took out questionable content to play, but we seriously had a good time with this one. AND... SHOCKINGLY... We actually beat the thing! That always helps win people over. It was challenging, but we were able to succeed in the end... even with Felicia Day and Sparky (the wonder dog) - there's a Felicia Crossroads... so that was our inside joke. Definitely want to break this out again!


Exploding Kittens (2015)
I will refrain from commenting on this particular experience and Joy did NOT make an appearance. They LITERALLY played it behind my back while I played Dead of Winter. Sneaky little monkeys.

Magic: The Gathering – Arena of the Planeswalkers (2015)
A student of mine brings this game. At the first lock-in it was the source of all the behavior problems, because the kids were doing this weird leave-the-table-go-to-a-far-corner-strategize thing. It was very disruptive and immature. It also attracts the kids who are a bit too loud for their own good. For example, when we were playing Dead of Winter on the other side of the library, they were so loud I could barely concentrate on the Crossroads card being read to me. In my attempt to find a more poignant way to show them how loud they were being, I had all of my Dead of Winter kids talk just as loud as them. It drove my husband nuts, but it made the point. I don't mean to be anti-gaming-excitement, but some of these games are inciting behavior that would make any gaming-convention-goer flip a table in rage. So I might be kaboshing this particular game after two lock-ins worth of too-many-reprimands to be respectful to other gamers in the library.

Star Realms (2014)
We have two copies in our club vault and I don't typically see it pulled out to play often. I've seen it a bit more recently being played. So between the morning breakout session of Yu-Gi-Oh! while waiting for parents and a few short rounds of Star Realms attempted throughout the evening, I think our next lock-in will start with some CCG and those who don't have Magic or Pokemon or Yu-Gi-Oh! (for example) can play Star Realms. That way they're mostly playing with their own games and can still eat and play right away at the beginning. I dunno... it's an idea.

Dixit (2008)
This was what the students voted on to be their party game of the night. The previous lock-in was Concept and this was a real hoot. Some of the kids had forgotten we played it a few years ago and I know it's been brought around them since then (I think that our International Tabletop Game Day event), but they were really familiar with Dixit Jinx! The subtle art of giving hints was lost on some of them, but overall it was great and will definitely find it's way to the club table again soon. (No Joy picture... it was so late in the night, I forgot to make sure the kids weren't in the picture...)

Elysium (2015)
My husband was so excited to play this and he had a little crew who signed up. It was quite an interesting game to watch at 2:30AM.


...and then, we held hands (2015)
A boy in my class was getting ready to go to bed, but I quick pulled him over for a 2-player game. I figured this would maybe catch his interest and wouldn't take too long to play. Sure enough, he caught on quickly, but he stopped me from making a negative escape from my double positive. Hopefully it was enough for him to take it out of our game vault to get someone else to play. I know the excessive draw of the games where they can be loud and all of that, but I like the strategy behind the game as it gets more difficult.

I pretty much don't know what was played after that. I decided to attempt to sleep. I didn't have this problem at the first one, but um... overly tired girls are giggly and crazy!  Apparently the shenanigans of tween boys and girls were in full effect in the girls' room and the boys' room. Summer camp it is!

The morning was as usual. Sleepy little campers. Weird noises. Worm-like movements. Flipping, flopping, and lethargy to a degree that is not shocking to any nerd who stays up late enjoying nerding. There were plastic cups everywhere - some with drink left in it - and there was even the token 2-slices left.


Leaving, I felt like it had been at some sort of college rager, but really it was a good time. We have some things to work out with the kids and the parents (if I'm being honest), because it just created and added to stress to an already stressful and coffeeless morning. I just want to footnote here and say I am not your child's maid and they are responsible for cleaning up their messes, especially since I ate NONE of the food that I see strewn on the floor and tabletops. We are given this space as a "gift" and it should be respected of we'll be asked not to come back, even if it is my school's library.

Next one is coming up fast, so we're already in the works on things to improve, games to bring, and other exciting additions.



Friday, August 25, 2017

My Nerdy Goal for This School Year

Each year I try to bring a bit more of myself into my classroom. Since finally embracing what I had been pushing away for so much of my life, I want to use it to my advantage as a teacher. It enhances my enjoyment in life and allows me to connect with students.

This year I chose to focus on my reading units in my classroom. My decision was inspired by a change in the subjects that I teach. I am first and foremost a Literacy teacher. My position, though, only covers 4 hours and not the required 5 hours (a total of 7 with 1 prep hour and 1 "team time" hour). So I always end up teaching one additional subject. My very first year I taught Science, but that was a rough year. My second year I picked up a 7th grade Literacy along with my 6th grade Literacy. Then I taught Social Studies and, in my sixth year, I am back with Science. Luckily our district just picked up a new program, so I am fully immersing myself in learning it and understanding it. We have all the resources and went through training and I am feeling really psyched. The only drawback is that my room is primarily a Literacy room, but that's my own issue to work through.

And yet... maybe it wasn't going to be an issue. I've always been drawn to Science Fiction. It is something that I absolutely love to read. Now, don't get me wrong, I do enjoy Fantasy, but I have found I am way more enamored with Science Fiction. In previous years I have catered to young adult realistic fiction, but with the flooded market and the rehashing of the same old things with new skins, I have a tendency to draw away from the market. Sadly, I found it very difficult to find Science Fiction directed at young readers that didn't just use the skin of Science Fiction as a vehicle for a different genre.

That got me thinking. . . how do we really define Science Fiction. I was shocked with what I learned. . .
Oh my goodness... no... absolutely not! Talk about pigeonholing an incredibly powerful genre of writing! Which got me to thinking. . . what if I gathered together a variety of different Science Fiction novels. . . I mean. . . all sorts of different types and let the reading groups pick what they wanted, but THEN they'd have to define what Science Fiction is. As a class we would do our own investigation into what makes Science Fiction Science Fiction! Let's say, too, that I'm straying away from the Post-Apocalyptic/Dystopian Science Fiction, because the kids have either read it or they have lost interest (primarily due to the movies being out).

The other benefit of this is for the girls. STEM is really being pushed in schools right now, because that's where the jobs of the future are. I am a woman teaching Science in Middle School, which leaves me with the position of fostering a love of Science and inquiry in my students. This is especially important for the female students, because research has indicated a sharp decline in an interest in Science once girls are in middle school. Having a daughter of my own, I want to help her understand all areas of life that are open to her, including all the amazing opportunities the field of Science can offer her. I especially love that The Girl Scouts of America offer STEM badges to really encourage girls to at least expose themselves to the field. I really hope I can reach some of our future Scientists with this unit and with my Science class!


So great! I have my unit. I am ready to go... oh wait... I don't have any books! I have some books, but... not enough for a group or enough for two classes! Even if I have copies borrowed from other school libraries I cannot find enough for my classes! I am going to need to seek funding.


Let the tears flow like Niagra Falls. I made a campaign on GoFundMe, because I really need these books. I also wanted to raise the money so I could purchase the books myself. See... when you're given money for your classroom, it's more a donation to the school and not to you, the teacher. That means all my books are checked into the school system and belong to the school. So let's say I leave the school for another position or, for whatever reason, I am just no longer at that school... I lose all of the books I used to create this unit. The unit materials would not follow me and I'd have to find all new materials! It seems minor, but I hate the thought of losing an investment like this.

I'll level with you... I am a very broke teacher. My household lives paycheck to paycheck just above the poverty line. I sink hundreds of dollars into my classroom and my students every year. Pencils, post-its, glue sticks, extra paper, project supplies, books, etc. I also teach a Tabletop Game Unit as a culminating unit with costs me a great deal out of pocket, but the burden is worth it for the experience of the students.  


Now, I hate begging for money. I always feel there are people out there more in need than I am, but right now... well... I care a great deal and am trying my best. I even asked authors whose books I have on my list to help me get the word out. Donate or don't, but please at least help me spread the word! It is honestly a worthy cause! Many of the messages in Science Fiction actually focus on society! Think about how that could impact our world!


So here I am... a week and some change for the doors to my classroom open to all the beautiful young minds eager to learn and I have nothing... $25 from my mom... what a nerdy thing to admit, but there it is. 

As my heart breaks... I make a plea to help me... please help me... to make this happen... spread the world, offer a wee donation... offer up copies of the books... anything helps...